Short Term Solution To The Map Problem
#1
Posted 11 August 2016 - 01:05 AM
we are getting a couple of remakes of the old maps but not a new one..so ok..no worries.. i have three suggestions that imo will solve the whole map part for the non FW player base (which is the bigger chunk of the two as well right?)
1.Bring old maps back as well along with the remakes
2.Bring the FW maps as well.
3.Remove the voting for map and put everything in rotation. (i dont know if voting is still there as i havent played the game in some time now)
This for some time (maybe six months) will give them time to make maybe one new map for FW and one for QP and reduce the more maps cry for the forums...
#2
Posted 11 August 2016 - 01:06 AM
#5
Posted 11 August 2016 - 01:19 AM
El Bandito, on 11 August 2016 - 01:15 AM, said:
Less map selection, yes, but more maps that I actually enjoy playing. That's the difference for me.
kills the diversity i think...limited same maps mean same weapon loadout and same mechs..thats why dont like the voting
#6
Posted 11 August 2016 - 01:23 AM
#7
Posted 11 August 2016 - 01:26 AM
There, now you cut out the pointless waste of time between launching quickplay and the inevitable selection.
#9
Posted 11 August 2016 - 01:32 AM
HellJumper, on 11 August 2016 - 01:19 AM, said:
I do not know who plays the same weapon load outs and same mechs, but you are too naive to think that bringing back old maps will make people change their mechs and builds. As for me, I play whatever mech and build I fancy at the time, preferably on maps I like.
Edited by El Bandito, 11 August 2016 - 02:28 AM.
#10
Posted 11 August 2016 - 01:35 AM
No to remove voting.
Instead of removing the vote they should bring back the old maps and expand the vote to 5 or 6 maps.
Edited by kesmai, 11 August 2016 - 01:38 AM.
#12
Posted 11 August 2016 - 04:00 AM
Taking away map voting will cause more grief than it will fix.
FP maps would be pretty terrible for pug play in QP game modes.
#13
Posted 11 August 2016 - 10:43 PM
#14
Posted 11 August 2016 - 11:48 PM
#15
Posted 12 August 2016 - 02:30 AM
Short of it is, players who already have their toys and have played to death on the old play mats with the old rules are burnt out and want a new way to engage with their stuff, sadly, this doesn't turn out money for PGI unless you wanted map-packs and further segregate the player base into different pools which if PGI thought it could do they would have.
#16
Posted 12 August 2016 - 02:46 AM
By and large I agree with what people vote for, so I like the system. I haven't played Mordor for probably 2 months now, and I still don't miss that map.
My only peeve is that I actually like Caustic quite a lot, and it only rarely wins the vote.
FW maps -- I don't think these are at all suitable for the QP game modes. They even suck in FW.
Edited by jss78, 12 August 2016 - 02:46 AM.
#17
Posted 12 August 2016 - 06:16 AM
Even if they accidentally allow in some unbalanced maps - they could just remove those maps on the fly. It shouldn't be that hard to give it a 0% chance of appearing in the vote since they already give unequal chances for maps to appear.
PGI should be able to add maps, on a regular basis, for almost free. And then they can use their own internal staff just to touch up community maps that they like, but feel need tweaking.
Edited by Kirkland Langue, 12 August 2016 - 06:17 AM.
#18
Posted 12 August 2016 - 06:21 AM
Kirkland Langue, on 12 August 2016 - 06:16 AM, said:
Even if they accidentally allow in some unbalanced maps - they could just remove those maps on the fly. It shouldn't be that hard to give it a 0% chance of appearing in the vote since they already give unequal chances for maps to appear.
PGI should be able to add maps, on a regular basis, for almost free. And then they can use their own internal staff just to touch up community maps that they like, but feel need tweaking.
I wouldn't be so speculative of cost anymore. If you watch the Q&A's with Jordan and Mitch on battletech, they talk quite a bit about budgets. So I am gonna guess the cost are real.
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